Online casino gambling has exploded in the last decade , according to Statista, worldwide sales of online gambling in 2015 are estimated at € 38.8 billion. This is three times more than the turnover of € 12.9 billion in 2005 – and the United States is not included, since online gambling is almost completely illegal there.
Morgan Stanley Research even claims that if 20 lawsuits were opened in the United States, sales in America alone would be € 4.8 billion by 2020.
According to Statista, online gambling is defined as an activity such as poker, casinos (where you can traditionally play), online casino games such as slot machines, blackjack, sports betting, bingo and lotteries. Casino games have the largest market share. In 2012, 23% of online gambling was casino games and 18% poker games.
Online casino gambling tripled in 10 years
If you take a closer look at the online casino statistics, it becomes clear that by far the most popular activity is slot machines. Although most online casinos keep their sales figures top secret, online slot machines are believed to bemake a much larger share of sales than in non-virtual casinos, where slot machines represent about 30% of the total revenue.
The introduction of affordable computers in the early 1980s resulted in the introduction of gaming machines on computers. Despite the instant popularity of games like video poker, many players stayed away because if they didn’t see the spinning wheels, they couldn’t trust the machines. However, the players soon saw that they worked just like the other machines.
Over time, the machines were able to accept payments, offering many other game options. Electronic rewards were introduced and players had enough incentive to play on one machine so that the playing time of an average player on one and the same machine shot up.
The casino is brought home
At that time, computer-controlled casino games were also introduced at home and you could use play money with often rudimentary devices. Without the appeal of real money, most computer players (with Atari, Nintendo, etc.) chose other genres, such as sports or adventure, and casino games had only a tiny market share in the gaming industry.
However, when the internet entered the computer market in the late 1990s and into the early 21st century, it became clear that the possibility of using real money would make the online casino market much more attractive and serve a completely different target group than that Players who played Grand Theft Auto or FIFA15.
Video games are generally more for casual gamers who want to have some harmless fun, while real money games of chance – whether slot machines or table games – are of course intended for gamers who want the excitement and possible cash prizes of their most valued, non-virtual casinos conveniently at home or at Want to repeat the mobile device. Unlike video games, users don’t pay for the software. You want immediate individual gratification with cool features and great prices.
And so slots were made into online versions, where it remains hugely popular to this day. Only time will tell how slots will further evolve as mankind moves forward into the future.